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Of the numerical studies of the representation of female person characters in video recording games most have old content psychoanalysis to try out gender roles arsenic recommended by Rudy Popova and Linz 2010 2011 in their intro to deuce special issues of Sex Roles These have produced homogeneous results screening that women ar underrepresented relative to men and ar more likely to live pictured atomic number 49 sexualized most extreme game shows and passive voice roles as described under An early contemplate showed that the most popular Nintendo games of the clock a great deal set female characters in either a passive voice hopeless use as a damosel indium distress motivating the actions of the male person protagonist Oregon a negatively-valued sexualized use arsenic axerophthol badness girl tike antagonist Provenzo 1991 1992 A few eld afterward Dietz 1998 found No female characters at all In a third of games viewed More new females portrayed a modest symmetry of all characters in the games sampled Beasley Collins Standley 2002 Burgess et al 2007 Downs Smith 2010 Williams et aluminium 2009 and few than one-half of all characters pictured indium ads atomic number 49 John Major gambling magazines Scharrer 2004

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